Oh, here in Italy FlashCards are illegal since the beginning of 2009... Not talking about the videogame censor here... Damn, why am I born here? What did I done wrong? But I'm not going to buy a FlashCard if Nintendo will let the 3DS read homebrews without hacks. Or maybe a custom firmware will do. And now something that…
Hey there!
I am Constance and make 2D bone animations. I am primarily looking for contract work but are open for other remote work
with more commitment. I animate
in Esoteric Spine. I have experience with optimization as most games I have
worked on targeted mobile and web I also have
experience in other game development…
This is a furniture study I did to get the hang of Normal mapping high poly detail to a low poly model. The screen shots are from the unity game window using a surface shader I wrote. Any and all feedback is welcome. reference / inspiration http://www.coasterfurniture.com/Item/-2044668416/500681 workflow 3ds max - modeling…
Hi guys. I started playing around with Unity and want to take highres screenshots of a scene. I set a camera with some nice DOF and for taking the screenshots I use Saad Khawaja´s Instant Highres Screenshot plugin. The problem is that the DOF of the saved screenshots only matches the dof I catcullay see in Unity when I…
I can't get Normal maps that were baked in 3ds Max to display properly in Marmoset Toolbag. Below is a screenshot of 3ds Max Normals in Marmoset Toolbag: If I use Handplane and convert the 3ds Max Normals to Unity Normals they display A LOT better: Is this a known issues? I assume that it has to do with the tangent basis.…
Hi all, I'm working on my Game Development Capstone, which is a turn-based RPG in Unity. Right now I'm prototyping; and the current stage involves generating enemy encounters. What I'm not sure about, and where things get a little complicated, is storing each generated enemy's stats in an array. Enemy encounters generate…
Hi all, We are currently in development of a FPS survival game. We've done everything from animation to the map. We're near completion of the prototype but we need a programmer to help us finish some simple scripts like simple animal AI and damage and health system. Very easy, 2D art is complete, and we'll send you any…
Hello! My name is Andy and I'm looking for onsite or remote work. I have a few years of experience working on AAA games, so I am well versed in a range of pipelines suitable for game engines, such as Unreal and Unity. I currently live in Vancouver but am open to work from anywhere. Software proficiency: Maya, 3ds Max,…
I'm a 3D artist for games with 6 years of experience. The last 4 as the character artist. Looking for freelance/remote/contract or part/full-time employment. I have experience with realistic and stylized characters, hard surface for weapons and props, handpainted and PBR textures. I also know how to rig a character [but…
Hey guys, Were currently working on a VR project for PC and PS4 using Unreal Engine 4, but we're evaluating a switch to Unity 5. We're looking for a freelance tech artist with experience in Unity 5 shading and basic programming knowledge. What we need is a package with:* a custom dynamic material with some…