DOF in highres screenshots not matching viewport screen
Hi guys.
I started playing around with Unity and want to take highres screenshots of a scene. I set a camera with some nice DOF and for taking the screenshots I use Saad Khawaja´s Instant Highres Screenshot plugin. The problem is that the DOF of the saved screenshots only matches the dof I catcullay see in Unity when I leave the resolution at 1%. But I want to take higher res screenshots (like 2 or 3 times the actualy screen size) and the DOF isn´t what I want and set at all.
What am I missing here?
I started playing around with Unity and want to take highres screenshots of a scene. I set a camera with some nice DOF and for taking the screenshots I use Saad Khawaja´s Instant Highres Screenshot plugin. The problem is that the DOF of the saved screenshots only matches the dof I catcullay see in Unity when I leave the resolution at 1%. But I want to take higher res screenshots (like 2 or 3 times the actualy screen size) and the DOF isn´t what I want and set at all.
What am I missing here?
Replies
-
Sounds like a bug in his code. Have you tried contacting directly?
-
I've ran into this same issue with this same plugin. Considered it a bug and did some extra renders + post work to simulate DOF. Never got around to contacting the dev.