Tinman, wow. This is so cool! Hey, you know what would be awsome? a mental ray tutorial. Rendering techniques are something I am sorely lacking knowledge in. This is great stuff. I am sure you can get a front page on cgtalk and zbrush central with this momma. *EDIT* So I looked for some mental ray tutorials, LAME. What you…
Neox: Read my other post Iron: If that works or not, that is still just a lame hack ignoring the real issue. That max does not correctly render for realtime display. Its very simple to prove this. 1. Make a box with rounded corners 2. Make a low poly box with 1 SG 3. Render your normal map. 4. Render this object in the…
If you rendered out a normal map already then the occlusion isn't too different a process. Either select mental ray as your renderer and choose ambient occlusion instead of 'normal' map in the add map section of render to texture, or create a skylight, choose scanline render, and 'lightings map'. As for your question about…
Cool! iPhone projects make my curiosity meter go off the scale. You could disable texture filtering as well as any render setting filtering to get a more "pixelish" styled render as you might see in many of the other threads with lowpoly art. This would be more representative to how it would look on an iPhone (I think?)…
@CaseyJones: I thank you for the welcome. I am definitely learning something about game modelling and texturing, since my background and experience involves Pre-rendered CG models. As for the renders and drawings looking skewed, it may have been my render settings...Unfortunately, there is no way to get a good render…
you kind of can't but also kind of can the main texture is just a simple color for the outline it looks like they're using a duplicate of the mesh where it has been expanded, has flipped normals and a flat black material. if you google for toon rendering you should find some nice examples. Which engine are you planning to…
Hi everyone, I started learning Substance Designer myself and recently created a stained glass material. I'd like to hear some feedback on the final material and learn some possible ways for improvement. My intention was to create some beautiful blue-colored stained glass material with a unique pattern in Substance…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighting and Shaders Artist to join our cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
Hi, This Realtime character is entirely made by me based of the concept art of ZHENG HUANG. It tool men 39 days to complete this character. This was my personal project so that's why it took so long. I have learned so many things in the making process of this character. It took many back and forth tweakings that took most…
Hello! Well, I just wanted to ask it in this thread but since it's a different thing, I've made this thread specially for it. The question is how to render texture (bake) normals map from frame x to frame z in 3DS Max? There is a already a model with particle emitter that emits particles on a plane, the plane should be…