Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
100% PBR. I didn't model this, so I'm just looking for advice on the textures. Any suggestions to improve are greatly appreciated! Model by: J_Son https://sketchfab.com/3d-models/shield-36bb8d9a85d148e6b3cfd3550aca8569
remember that you cannot become good at "anything" overnight. Failing is an essential procress on the road to mastery. What is, imo, the most important is that you finish all the projects you start to condition yourself to fight trough the frustration. If you feel comfortable please post your progress so we can help you by…
Hey all, working on a shmup with a friend and doing some designs in the meantime while he throws together some of the prototype. Normally wouldn't be doing art and models for a prototype but I want the practice and been itching to do some hand painted models so here we are. Critiques are VERY welcome as I'm learning quite…
I should have done this sooner but here it goes. I'm a designer on my third year making a game set in the desert with a diner and your job is to defend the diner from food monsters with diner equipment. The priority is the gameplay. But I don't get the feeling that it's a desert road. I'm using unity and there aren't many…
Hey polycounters, Here is some headway on a concept I painted a few weeks ago. I'm almost done with some fences to go around it. The windmill and silo will be the next two props tackled. I don't know if I want to add icicles or not, and if I do, then I'm either going to do some sculpts with geo and a nice shader or use a…
I've been doing a lot of PBR stuff and Sub-D so I wanted to mix it up and do hand painted. I decided to do a low poly version of the speeder from the Episode 7 teaser trailer. Not a ton of reference (that I could find) minus a replica at a convention and some screens. Anyway, was a fun weekend. Just screen grabs with a…
Hi guys i was hoping you could help me out with this. I'm learning how to create a normal map from a high poly model but every time i render i get what you in the pic. The colors seem to be all over the place. From what i can tell the default lighting in the scene is causing it cause if i rotate the model the colors change…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…