Hey Bryan! It's a shame no one else has commented yet, so I'll give what advice I can. (Disclaimer: much of this is personal opinion) Formatting: First imprerssions - Why are the images justified to the center, but everything off to the left? I'd remove the "posted by Bryan Shannon" and "Recent Work". Center your header,…
:) Thanks for the input guys. There is currently 1 texture sampler call for the noise permutation array. I had it in code.. but with it there it took over 3300 instructions. If I can get this working in a light enough state the applications are near limitless to adding subtle realism to our worlds. Other people have done…
Loop stuff I don't fully get Not sure exactly what you mean by "support edge loops" but I guess its some split loop or loop shift thing- I get stuff easier with pictures. If its very specific but you do it all the time, maybe take the time to either write a script or ask people here in the tech talk section to either do it…
MOp- I'm using a small sketch book with like. almost like a 6 x 9 inch paper size. The sketch book is a borders Bookstore sketchbook. Has a velvety cover to it, and its like 4.99. :P And for anyone whos wondering. The brown color is a Brown pencil lead. .9 mm leads. Its almost like color pencil, but very hard. Not the best…
The stones forming the arches above the doors in the lighting shots have some problem normals causing odd lighting effects; it's most obvious in the first daylight shot and the second nighttime shot. Look at the stones and you'll see that some are unnaturally dark over part or all of a face. Demo/show reels aren't really…
Followed the tutorial, worked fine for myself, I get what you're trying to do now. So the modifier stack is just a way to replicate FWN without using an external script - you want to do it this way for sake of non destructive. You're using highpoly and lowpoly in regards not for normal map baking but rather lowpoly to…
My thought on the barrel was that there's too much relative texture-space applied to the fittings at the top, so the details look too sharp. My assumption based on the screenshot is that they're quite a bit larger on the texture than the barrel, at least compared to the actual sizes. You could try dialing back the details…
i think that creative and constructive positive thinking for a solution is more useful in our situation. thats why i took a bit time to go more into detail about my idea: the current Polycount Monthly Community Competition: over the last months more and more people have been unhappy with the polycount contest. reasons for…
Your doing phenomenal. Just exquisite from where I'm standing. Your use of warm colors and the feeling is overwhelming and definitely keeps me on my toes. The way you painted your materials is doing very well, metal, cloth, and skin. But, I've begun to notice some issues. One thing is that your trying to duplicate the same…
Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…