Hi Polycount community! This is my second topic here. I want to share my working progress here. I'm going to take a part of challenge in Humster3D which theme is Post-Apocalyptic Survival Car. For This challenge I'm going to create Paramount Marauder. You can recognize this military car if you are a fan of Top Gear!…
Hi guys I have been a member for awhile but stopped posting. I am ready to take on whatever gets thrown at me I just want to become a better artist help others and learn along the way. I have been in polycount hangout lately having a blast. Anyways here is what I am working on. Iron Man Custom Suit with an Infused Cyborg…
well the assignment was to make some assets or things that would fit into Dota. I mostly play first person shooters, so I decided to make a battlefield 3 squad in dota. The squad will consist of an engineer, support, medic and sniper. Right now the engineer is the closest one to complete so I will post his current work in…
Hi, i'm new to this forum and i'm asking for your help to progress with my personal project that will be part of my first reel. This is the male subject of my scene, started it with Zsphere and it took me nearly a week to get to this point. I'm a bit slow but it's my first full body human sculpt so be kind! :D I didn't…
Hey! I wanted to do something else for a change, so I thought I'd play around with aesthetics a bit. Make something that's actually nice to look at. Oh, the ego. Anyway, there's no story or anything behind it all, so I'll just present you with some pictures of the current progress. We'll see where it ends up. I'm currently…
Hello everyone! This is my first post on polycount and I discovered this competition not too long ago. I have been observing and enjoying all the magnificent artwork on display in this forum so far! There so much incredible work everywhere! I am very new to digital art myself and it has been very educational reading…
Hi everybody :D This is gonna be my first thread here at polycount so I'll thank any feedback and observations that you can do of my work in progress. I think this is a good opportunity to start showing what can I reach and improve my skills with Substance Software. So lets go play First of all I'm going to do a short…
Like others have said, you are off to a good footing by posting here and being open about critique. Some resources to get into character art from the beginning: Learn anatomy. Step back from doing anything pertaining to creatures and non-humanoid studies/pieces, or at least do not make them a focus until you can grasp the…
Hi all! I'm doing a Master's in Games Art & Design, I will be sharing the progress of my final major project here. I am creating a Cinematic for my sci-fi game Dustbound inspired by Dune and Starwars. Dustbound is a military science fiction third-person shooter game that depicts a distant future where humanity and several…
I think it's a really tough thing to pull off having enlarged eyes on a real-life styled character. If not done 'right' I think it tends to look freaky and unsettling... I'm not sure adding those huge eyes onto Carrie-Anne Moss' face works so well without at least giving her some degree of stylization to help blend them…