Hi everybody
This is gonna be my first thread here at polycount so I'll thank any feedback and observations that you can do of my work in progress. I think this is a good opportunity to start showing what can I reach and improve my skills with Substance Software.
So lets go play
First of all I'm going to do a short comment about my idea. I have thought to create a rock throne inside a natural volcano-cave where the throne room was built. By now, I have the perfect idea for the throne, but I still have to mature the design of the room.
I'll post every details and progress that I'll make so, stay tunned
Software I'm goin to use:
-3ds Max
-zBrush
-Photoshop
-Substance Painter
-Substance Designer (not sure)
-Cryengine
Replies
I'm going to attach some reference images that I took from google, the sketch and a screenshot of the early work with the throne.
This shape has his own explication and you will know what I mean shortly, with the next update.
Am... I would like to request some help with this. For the rock base, I tried to use the surface tool of zBrush but when I applied it to the mesh the model is reshaped, so the result isn't what I really want. I don't know if you understand me, please look below, any help about that would be very appreciated
This is how I want it to look:
And this is how it looks: