I'm new to PBR, Marmoset and real-time rendering. I'd like to render out a sequence in Maya using the Hardware 2.0 renderer, and I'm wondering if it's possible to pass shaders from Marmoset to Maya for real-time/Hardware rendering. I understand the DX11 shader in Maya is similar to the PBR shaders in Marmoset. Is this…
ok so i'm trying to get some good lighting for my renders, and i'm constantly disappointed! i can never seem to get that... "pop" from my renders. i understand the quality difference between my work and some other people on here, but i also realise that my lack of knowledge in how to render a scene doesn't help me either.…
I am a Max user, but only by accident (was the first 3D App I learned), for my next project I will use Maya 5 for a short animated movie. Now I ask myself what is the best and efficient way to work with highpoly in Maya? In Max I build a "lowpoly" (between 15 to 20 thousand quad polys) model with close edgeloops and…
Hi guys I have couple questions regarding normal mapping, please help me out. I build this low poly model to test out normal mapping, first I build the model in maya, lay out the UVs and imported it into zbrush. I added some details using zbrush and I used zmapper to generate a normal map for me. I then bring the normal…
Hello, this is my first ever render done in Maya 2020 (Vray renderer). I've applied just smart materials, there are 3 separate texture sets. My first question is, can this render be enough of a quality to be published on Artstation, and to send as a portfolio for a studio i want to apply. Also, i am aware that the…
Hello people! I'm an experienced freelancer 3D Character Artist looking for freelance jobs. Both long & short-term projects. Specialized in realistic style, game ready characters (low-poly), and likeness portraits. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic…
Are you baking a complete map from the low poly one? You'll want to do it from the high poly, I imagine. Also, does the high and low poly share the same material? Black Rendering sounds like missing normals. You might get this if you've baked a normal map, that map is applied to your high poly mesh (baking likes to assign…
That article mentions 3 spheres, but I think it's really just one sphere rendered in 3 passes (each pass using different depth-test and stencil-test settings). These 3 passes are needed to build a "mask" on the stencil buffer that represents only the pixels you want to light up. Think of it like working with selections in…
https://www.youtube.com/watch?v=os2f7YFcZYc Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. You can check the all renders in my Polycount Sketchbook In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the…
I am having an incredibly annoying issue. I have tried the build in bake and changed the render-er to Mental Ray and Back... but now I cannot bake a regular Normal Map using the convention baking methods. I hit render and -nothing- happens (actually I just noticed it says "Texture Baking Completed" down in the lower left…