I was trying to figure out a way of creating a material for a model in 3ds max ... uh ... how can I put this ... part of the model/material can use bitmaps, bumps, normals, etc but part of the material is like chrome actually i was tying to figure that out to how to make a nice chrome material. attempted looking up…
Got a few bits and bobs to post. 3D-Palace I've been working with 3D-Palace since last november producing online tutorials (as well as a brief peroid at Kuju Studios). Ultimately its lead to a DVD which will be released this week (you can actually buy this wooo). I made a new set yesterday, introduction to sculpting in…
Thank you. I will try that (i am new to Mari and trying to learn it). I did look at many tutorials but they often skip stuff and questions that were not covered in tutorial arise all the time. Atm have another issue also. That is that when i drag and drop image on to the object (obj file) and i need to change opacity of…
Adjusting scale, composition details and more storytelling! Got another crazy week behind me, but balanced it with a nice day off on saturday. I did some more final adjustments to the grass textures and started adding in more grime and storytelling details, I want to portray that it this is the final bastion of mankind…
You already know the answer. I know you do. Deep down you know exactly what to do. It's a choice you gotta make. I agree, if you're close to done, finish it. Then you're done for real and can continue with a clear mind. According to your passion: It's a combination between the love for the art and hard work. Pure passion…
The greatest advice i could ever give you would be never to say you're lazy. If your excuse for not doing something is because you can't be bothered, you'll often find little help from people. As for RTS development, check out Planetary Annihilation, the developers have been documenting the progress and design for the last…
do you have an idea of what this mech will look like when it's done; e.g, concept art? Have you looked at artstation to get ideas, or watched any hard surface mech tutorials on youtube? https://www.youtube.com/results?search_query=hard+surface+mech+tutorial could be a good starting point
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Hey guys. I recently started studying Blender 2.8x to learn 3D from scratch. I tried Modo back in 2016 but I eventually gave up because there was not enough learning resources and I had a wrong mindset. Now I humbled down myself and learned to start small and simple. That being said, I realized that I need to do a lot of…
Hey everyone, So, I'm just getting into learning sculpting in Zbrush. I've got this head as far as I want to take it and now I want to retopo it in Max. I've never retopo'd anything before or really made anything directly in Zbrush (like this head) and then moved it to Max. I have made base meshes in Max and taken them to…