@ killnpc@killnpc & EarthQuake Yeah that was it I think. Toolbag is on the D drive. C drive is reserved for the Os. Looking at the folder permissions they were inherited (greyed out ticks) and running Marmoset in elevated admin mode fixed it. The writing and rewriting of maps was the only problem, running and saving the…
Hi Repete, i'm not able to configure your Quixel Material Vp. I add cfg file in config folder, then I create a new palette layout, but I don't see the Quixel Material VP in properties...Can you help me please? I'm modo 901 sp1 on Osx Ty
Just an FYI for anyone having issues like this or just wanting to do a fresh/clean install of speedtree, go into the registry and navigate to the following location "HKEY_CURRENT_USER\Software" delete the folder called "IDV, Inc." and when you reopen speedtree it will recreate all of this again. They are the user pref's.…
good shit, lots of those earned a place in my reference folder :) i'm not a fan of these textures though: design itself is fine but wear and dirt look very artificial, i mean hard round brush? really? i think i can even see separate dots caused by high spacing...
Do you know of any videos like this ? I'm trying to follow this but when I have the paint layer nothing happens. I need the little circle that is half orange and a bit of green to go to the color ID for green. When I paint in the side ports folder which is green nothing happens
Is it an official GoZ Plugin, or just GoZ Softimage Lite? The latter should have the export/import options under the Tool palette. There are some extra steps to install that one, but for the most part just make sure to install any plugins to your \ZStartup\ZPlugs folder and they should be there the next time Zbrush…
Nice scene! I'm really digging your grass texture, might you share the flat/texture so I can take a closer look at it? It looks like something I did try to archive before. Would love to put it into my inspiration folder! Those fir trees are lovely, too!
Okey well i found out that if I renamed the enu folder to another name.started 3ds max which created a new and the problem was gone C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu to C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\trash_enu
ok cool, thats a bit more clear now. I found that at least while testing out changes i'm unsure about i can hide away all but one of the shaders in question then when things appear to be working, re-introduce the others into the project folder. speeds up a bit that way
Necro... I just had this happen...an easy solution is to delete the 3dsmax.ini (X): \Users\UserName\AppData\Local\Autodesk\3dsmax\20(XX) - (X)bit\enu\3dsmax.ini make sure you have your folder option to show hidden files...hopefully that saves some future WTF! moments...