I have recently been working on a project at uni where we had to create a mech based on a existing concept and then make small tweaks to the design we also had to create a weapon to go along with said mech. The design that i chose came from the first pacific rim film the mech called striker eureka i would then change this…
CHECK THE LATEST POST FOR THE UPDATED POSITIONS BEING LOOKED FOR. The original post in this thread refers to old, past positions and it does NOT refer to the current ones. ----------------------------- Responsibilities: * Working with Motion captured assets according client quality requirements. * Retargeting, action…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
Hey gang! First time tackling an environment, worked on this over the course of 5 weeks. As such the textures and lighting are first passes. I'd love to hear any feedback or what I can work on to improve my next environment.