Being that it is a helmet covering a head we don't know the exact shape of the head..........however..... the shape doesn't look right at all. The eyes look very low. I don't see any sort of chin which is also why the eyes look low. From the side view it looks like a really tiny spherical head. A solution to this may be to thin the neck down. It looks too big for the head, which seems to make the head look small. I suggest putting in a side reference of a head on the side view and see if it gives any better judgement on proportions.
Design-wise: the side could have something more interesting. The ventilator on the nose could be bigger (Darth Vader, Bane). Bigger = better in my opinion.
Thank for the comments, actually this model started from standard 3D model of a male head in Zbrush I am making a robot not human with helmet on so the area that you think is the eyes they are not. I am thinking the same thing for the vent in front of head .I want to try making it bigger.
Shapes and details are looking interesting, but the design is a bit off for a human(noid) head. I'd recommend to sculpt anatomically correct base head first, and then design the helmet around the head to make it fit in a more sensible way.
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tonight learned how to convert edge to curve
The eyes look very low. I don't see any sort of chin which is also why the eyes look low. From the side view it looks like a really tiny spherical head. A solution to this may be to thin the neck down. It looks too big for the head, which seems to make the head look small. I suggest putting in a side reference of a head on the side view and see if it gives any better judgement on proportions.
Design-wise: the side could have something more interesting. The ventilator on the nose could be bigger (Darth Vader, Bane). Bigger = better in my opinion.
I am making a robot not human with helmet on so the area that you think is the eyes they are not.
I am thinking the same thing for the vent in front of head .I want to try making it bigger.
quick paint over
did some major design changes
done export models out from Blender to Zbrush, really funny that to export selected objects in Blender I need to download script to add on.
have just finished with the neck design
test render in Zbrush
look much better with id mask
test material in Keyshot before doing low poly
I have tried baking 4K normal mat but there are a few errors that i need to adjust both High and low poly model.
thanks for comment, it is a robot robot there is no intention to make it humanoid