Heh, well I guess I should have explained more before I posted, the original character models/textures we use were done on the Ureal 2 engine back in July, 2001 back when "mit" hands were standard. The art style was already established before our current Art staff got here. I wasnt looking for crits, just sharing our…
jagex runs java for their games, you might want to look up some documentation of their engine. edit: heres something about the runescape game engine from wikipedia: RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as…
You are doing well so far, but there are two things I would say. One: This is a personal preference, but I like to see some info about the pieces. Things like texture usage, or poly count. What engine was used or is it a Max render. (I have a feeling like its the latter, witch brings me to my second recommendation.) Two: I…
I am using this engine for a class project, its very nice engine espeially for simple games. Its a very low level engine so you have to set up object management and that sort of stuff, but the demos have good examples of how to implement that. The one thing i am interested in is creating plugin C modules for some of the…
For the object size it depends of the engine you use too... usually they use real size (1m in maya = 1m in the game), although it worked like this for the engine I worked on. ...But it sucks :p Because Maya act like shit when working with huge objects/huge world... Maya is set to work in cm (well, I'm belgian, I don't know…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…
As of today, we've officially become part of Epic Games. The entire Megascans library is now available to everyone who uses Unreal Engine for use within the engine. On top of that, pricing has now dropped for everyone. With Epic's backing we can now offer significantly lower prices than before. Everyone who has an account…
Material/Texture Artist As a Material/Texture Artist, you will be responsible for creating grounded and believable materials to assist the environment team. You will collaborate with leads and concept artists to ensure that the team is able to achieve a grounded and performant world for players to explore. Skills and…
Hello all, I was just curious if any of you know of an awesome website, database of FREE Low Poly DirectX Game Models? or maybe even an online community dedicated to DirectX Game Modelers? or better yet, is there a number of you on Polycount, who are expert Low Poly DirectX Game Modelers? I ask because I've invested some…
The game engine that I use (C4 Engine - it rocks) supports Horizon Maps (self shadowing normal maps) and I was curious on its advantage. I built a stone rock wall to test the technique and it's really cool. Anyway, I've released my textures (Diffuse, normal, height all at 1024^2 res) for free (just don't resell them)! Not…