As of today, we've officially become part of Epic Games.
Megascans library is now available to everyone who uses Unreal Engine for use within the engine.
On top of that, pricing has now dropped for everyone. With Epic's backing we can now offer significantly lower prices than before. Everyone who has an account now has twice as much download quota as before, along with entirely removing the resolution cap - it doesn't matter what engine or renderer you use!
Thank you, Polycount, for being such an integral part of our founding as a company and a place I personally love visiting every day. Thanks for helping make us who we are and for helping get us to the point where we can finally realize the dream of democratizing 3D art.