Thanks @Asura Yeah I see what you mean. It is hard sometimes though, when I have that little time to keep the tasks simple yet useful for a project that demands 200+ hours or something around that. I start getting the feeling that I'm not making progress and lose aim. I guess I'm very used to work 8 hours shifts minimum…
Daily progress. Quite happy with my progress here, I think i've gotten a bit better and faster at this style. Faces and hair are a bit of a challenge though. *Also did some research on thumbnailing, I think I found a style suited for this using shaded boxes as stand ins for the pose instead of lineart that I initially made…
Some nice progress here :) after having spent some hours so far sculpting folds it makes me wish I knew Marvelous haha. I do agree about the folds on the boot, it seems a bit too flimsy whereas the concept has a more rigid, hard leather feel to them, but I'm sure you will get there :) Otherwise good work and keep it up.…
@JennyS, looks cool! The 1st step on the wall (her left foot) doesn't quite feel weighty, possibly because her torso appears to lean backwards for a step just before stepping on the wall, as if she was going to do a wall flip instead of climbing up. Looking forward to progress! @Arturow, cool setup. I want to see some…
I'm going to enjoy this game for the technical marvel that it is. A lot of you guys seem to forget that it's a clear and consistent pattern in the industry - new tech comes along in games that suck as games, but the tech is phenomenal, and then new games come along and use that tech (because now it exists) and make better…
Im making a fan art sculpt of this character by Alexis Rives (Deadslug) for a university module. I thought since I want to improve, I should share my progress and get feedback throughout. This is the reference im working off; I've already started the character and put a few hours into it so far, here's some progress shots:…
Hi there, my name is Stuart Wilson and I graduated from The University of Abertay Dundee, Scotland in 2012. Since then I have been working on my skills as a 3d artist. I have been working from the ground up and making sure that I fundamentally have a strong understanding of all the aspects of 3d artwork and continue to…
Latest progress: Hello my dear Polycount! I started my first human character model so I want to share my progress with you. I will appreciate your feedback and support. I will follow my own concept art. I use Blender and Photoshop. My goal is to create stylised hand painted and rigged model. Here is board for my references…
ok, after a weird series of unfortunate events, this thread is back. All Progress image to this project can be found at: http://puiart.blogspot.com/2012/12/wip-workshop-smithing-02.html And here you can check out the initial Base-building before unwrap/optimization steps:…
iam beginner in dota 2 workshop please help me i have some question about my set in progress: this is my concept, im from indonesia and to many different style culture tradisional armor in my country, my concept is armor and weapon from majapahit kingdom. this is my progress weapon with normalmap and colormap without…