Today I've continued texturing. I've spent a lot of time on the face, a place I think needs a lot of attention. I'm actually really happy with the results, it looks a lot better than I thought I would be able to do. I've also changed the coat's color, and added buttons to it. I'm a bit indecisive about what I'm going to do…
So here we are! This game was created in 4-5 month of work while doing freelance stuff too (but reduced). I've used the unity iphone standard version and most of the code is in unity-java-script but at the end I switched in some cases to C#. the Backgrounds where painted in ps or rendered from max and except of the first…
Rather strange trouble occurs every time I export my geometry from SI 2011 to Max 2009. The issue can be described by the following pictures. 1) Say, I create a half of a sphere and unwrap it. 2) Create a COPY (not CLONE!) of it and mirror the geometry via negitive scale along X axis. 3) Fix the right half's UVs by…
Hello, I'm planning a mid-scale environment project for the first time in a long time and using realistic materials. I want it to be reasonably realistic so I'm looking at substance materials and probably Unreal engine, but would also consider Unity. From the last time I worked on something like this, I remember being very…
Hey everyone, I've spent the last few good hours researching lightmaps for UE4. I have found some useful info such as: 1) UE4's compression algorithm for lightmaps is using a 2 pixel border for interpolation so you need padding... 2) Your islands should be (as much as possible) be perfectly aligned on the grid. 3) For…
At work, I've been working in a reeeeaaaally old version of Maya for a while because they hadn't gotten around to upgrading the license for me. Just this week I finally got Maya2020. At home I use the educational versions and I've used up to 2018... but it seems in 2020 that they've changed the way you select things. Used…
Hello! Im quite excited about this, i always dreamed of joining here but i lacked the 3D modelling skill. I wouldn't call myself skilled by any means of the word now, but now that i can actually do modelling, i think the best way to improve it is to join here and try to get feedback from the more experienced users. I'd…
I have a mesh all done and unwrapped in 3DS Max, and right now I have a couple of hangups with it. One, It's a character model that is supposed to have a large variety of gear he can wear. While most of it can be done with texture swaps, I'm having problems in two places: Shirt shoulders and the parts of gloves that…
I set up a scene for my demo reel render in UDK. Due to my noobness, I use a lot of small sphericaldensity fog(not sure if that's the right name) for my small area fog effect. and two big sphere fog for my bigger volume fog and I have one overall height fog to blend the default UDK skydome and the black floor. I'm not sure…
I've been trying to get my feet wet with some environment modeling and I've run into a few hurdles. I was looking at Kevin Johnstone's Gears2 thread, and how he made modular brick pieces to build up walls and columns. What isn't apparent to me is how he deals with the partial brick pieces on the end of his wall chunks.…