model I used this project as a way to teach myself how to rig and also to do a realistic animal. High poly head section. The rig in a close to neutral pose. Controls under the head are for the tongue and eyes.
Hello, This is the first proper character that I am making to take it to full completion. It's an antagonistic Orc character inspired loosely from Lord of the Rings and Warcraft orcs. Would love feedback on the blockout I made.
Yeah, so here is a little WIP i started before the weekend. Trying some new shadertricks, and wanted to make something fantasy and nextgen. Here are some rough screengrabs out of UDKs model viewer: The textures are still very very WIP, basically a few layers of base material sofar, testing out shading etc... :]
Working on a futuristic supercavitating-hypersonic Submarine for a game made in the UDK, thus the aircraft look. It's the first time I properly model something for a project that isn't an RTS mod. It's for a 3rd Person Arcade, a bit like Crimson Skies under water. It's for two players: A pilot who drives the sub and fires…
Wanted: 3d Capables Shee Labs 'Sport to Consume' game-mod team has a new project which has just entered the green-light stages of production and is now seeking to actively recruit interest in the pursuit of further development. We are currently a very small team looking to expand outwards significantly at reasonable pace…
Howdy all, here's a feller I've been messing with. 2242 triangles (character, axe and gun) with a 512 map for the body and 2 256 maps for the head and jaw/arm. Ork Front Ork Back Wireframes: Ork wire front Ork wire rear I have to update these since I took out the codpiecey thing and added a stogie. Lemme know whatcha…
Or How to get proper Zbrush displacement from Mari udim texture workflow. This seems (har har) to be a persistent problem for a good while now, and after pulling my hair out troubleshooting and testing online solutions for my own project for the last couple days, I was able to figure out what was happening: zbrush will…
Hey guys, I'm making an ork trukk to go into UT3. This is my first real go at modelling a vehicle and really hard surface modelling in general. I'm currently reaching the end of my high detail mesh, due to the nature of ork design there's limited symmetrical detail so it's really keeping me busy at the moment. So main…
As you have all seen, it is really hard to buy a graphics card at MSRP, in fact it is nearly impossible. For the reason that scalpers are going out and buying out the MSRP GPU market and reselling it third party for 3 or 4 times the average value. With this new RTX Technology which supports native ‘in card’ raytracing that…
Hello sorry if this post is in the wrong forum. I'm going thru the Simon Fuch tutorial and it seems like Zen tools hasn't been compatible with Maya since 2020. Does anyone know of any alternatives? I found something called arc deformer but since I'm a beginner I'm not sure if they do the same thing. Thanks