Hey, as a newbie I have a question for you. Of course when I create tilebile textures it repeats and repeats. Anyway, I always try to conceal this with other objects, e.g. a tree on a meadow. But after all it often doesn't look good. Now Quixel publishs the Quixel Mixer and I have seen this impressive video on youtube in…
Hi,Lately, I've been working on a character- simply orc with some pants and I realized that I have some serious problems with texturing. I'm quite happy with his skin but I have issues with making his pants look good with his body. It looks good without any textures or with diffuse only but I looks bad with all pbr shading…
Hi Guys, I am looking for any advice on making a sweat texture for my character. I have the usual diffuse,Colour specular and normal maps and rendering him in Marmoset. I am trying to get a look like those seen in Fight Night etc. Toyed around with some photoshop tutorials i found using a gloss texture but it isn't giving…
Hey! I'm trying to do some handpainted textures, It's not finished, but what do you guys think so far? Would love to hear some critique as well !! I will make some more textures in the future, but I need to make some concepts first. I will crisp up the edges, and make some varations (without the cuts, or less or whatever)…
I'm trying to make a procedurally generated wood texture with a hand painted look. I'm not sure it's even possible,, but trying never hurt. Here's what I have so far: and here's the substance if you want to play with it. It only has output size and random seed for now. I could really use some advice on what would improve…
"I want to know this to have the best possible idea of what's expected for an environment artist." I think the way this post has started (with a simple texture) and now a rock. Are these the only 3d things you have done? Are you just starting 3D? When you don't already have a portfolio, I would assume that means because…
Hey! I think the concept can be split into large shapes/level geometry, which can be textured with tiling textures (wood, stone, tiles, etc) and props/detail meshes which can be textured using an atlas and/or individual textures. With low poly meshes hard edges can be used on steep angles to control the shading (when baked…
Hello Polycounts I am a little stuck on an unwrapping problem. I am making a building that has 2 different types of roofs on it. One is a regular slanted part of a roof you would see on lots of house and the other is a cone type roof. (building is semi stylized) All the buildings in the scene will use the same tillable…
Very nice textures indeed! I'm currently practising to make hand painted textures and I'm wondering if you have any good tips? Especially for the grass! Again - REALLY nice textures :)
UE3 - I've ran into a problem with my textures and I'm not sure how to solve it, I'm getting this really strange shine on everything in my level, I have no shaders on it. I reimported the textures both with and without compression and it doesn't change anything, as far as I know my maps are fine, here's the spec and norms.…