Hey Polycount! So I've been working on this AR15. I don't do much hard surface stuff, so I was not sure what approach to take. I started out with a basic block out and then proceeded to model every piece individually, and put it together. Here is what I have so far. I could use a little direction. I intend to bake it to a…
This originally got posted just before the boards went down, so here it is again. A bit of round-robin painting action between Jeff Parrott, Ryan Hastings and I. We each (photoshop) painted for a few minutes (10-15) and then handed it off to the next person, which went on for a few rounds. Just so you know, Hastings is a…
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hey guys, so i'm a concept artist and a bit new to 3d. i'm trying to make this render of a 3d scene in modo and then paint on top of it. but there is too much noise in the render for me to overpaint. i watched a tutorial from vaughan ling and used the same settings as him but his render is pretty clean and mine isn't. i…
Hi all, I am looking for an animator to animate a low poly dragon. Animation description: duration 15 seconds The dragon flies out from a hole in the ground, flies inside a building front entrance, flies out from the building back entrance and then flies back into the hole. If interested lease get back to me with a quote…
I don't normally post up things like this, but I want everyone to know what's going on so you don't think we've abandoned you. :) I'm taking a vacation with my wife and will be unavailable from the point of this thread being posted (3:00 PM / 15:00) until late Sunday evening (9:00 PM / 21:00) Eastern Standard Time, at…
Hi 3D artists! I currently look at polycount and reddit for finding freelance gigs, however I find that they are iffy at best, and 95% or more of the gigs are either unpaid or offer close to nothing in terms of pay (eg asking you to do hours of work for $15 or days of work for $100 etc). I'm feeling stumped so I thought…
hey guys :) i have a problem.i made a 15 second intro and when i was rendering it It took a HUGE time to finish it up.about 22min.but i made a same kind of intro couple of months back with the same effects and plugins and it took about 5-8 min with the same computer.any idea on how to get my render speed back? thanks also…
The problem was reduced a lot increasing the baking resolution from 2048x2048 to 4096x4096 with antialias in x4. Of course, it took me like 10 or 15 min to bake this and during that time my computer was very slow. Also, I have ignored the "separate the uv clusters by smoothing groups" to reduce the amount of seems and keep…
Fair enough, flipped normals seem a good source of info but yeah maybe get some of this stuff more finished when you can, it looks good already but with that last 15% done it would be great. Its a tough industry to get a job in at first bit if you can come as close as possible to the quality you see in current games its…