Hey JO420 Im no pro but ill share my own process of creating textures none the less. For organic objects. I try and find a hi res reference picture of the object I want (we shall say Human in this case) with the skin tones im looking for. 3d.sk is a good place to start if you can get registered there (though its not free)…
Hello everyone, Im new to the 3D modeling scene having started some introductory courses in 3D Modeling and Game Art at Austin Community College. They have been very helpful in getting me started but everyone says, especially our instructor, that the real way to master the craft is to spend time on the forums. Here then…
I've been playing Tales of Vesperia on the 360 lately and the graphics have blown me away. I want to make some scenes using the same sort of art style. The modeling looks like it would be easy enough. I've got some links:…
Hiya! I finally bought the Suite, and after using it for an hour or 2, I have 2 quick questions. First: How the HECK do you set up grouping for Quixel Colors correctly? Im doing it as "assign each 'part' a Material ID, assign a quixel color to it. And do this for a few parts. Then after I've assigned 2 or more 'parts'…
Hello, I have a brick wall and a concrete ground. Now I want to have a smooth transition between both. How is this usually solved? Should I attach both objects into one and then paint the texture so that it transitions nice, or is it possible to have a nice transition without having both objects as one? Also this is a…
Sorry. I may sound frustrated because I've been trying to solve this problem for a long time and I still see no solution on the horizon. As far as I know, the standard resolution in AAA games these days is 2K per 1 meter. Let's say the object is 500 meters high and 250 meters wide. Obviously I can't sculpt or paint it as…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
From what I understand you want as few materials per object as possible. But two materials per object isn't unheard of. With environment art people seem to use a tiling + trim material for a single object at times. Objects usually have more than 1 UV channel in a game setting so I think that's okay. If it's a matter of not…
Thanks Gazu for the questions. Correct, put the highpoly mesh in both the HighResMesh and LowResMesh slots in xNormal. We just posted up a feature on the highpoly workflow, with a small guide on how to create nice curvature from highpoly: http://quixel.se/issue01 Right at the bottom you will find this: * Apply the Smart…
I'd really like to improve my drawing, so I'm going to start sketching concepts. I'd like to share a trick I learned in Photoshop to mirror draw. Start drawing a half of the weapon. Convert it into a smart object, then copy the layer and flip it. Line up the 2 halves so it mirrors properly. Then, double click one of the…