You definitely have the skills present to enter as a junior, I am at roughly the same place but sometimes even the best reels go unnoticed without that extra "Ummph" to the reel. To echo what Heboltz has said really nail the presentation, I am in the same position looking for that first industry role it can be…
Been on this for two days so far, a friend wanted me to see if I can retarget an animation onto a different rig. I'm able to get the legs for the most part, but the arms get all sorts of messed up. How can I fix this?
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along. Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
All comments on the website aside,as Daz mentioned it also lacks focus. It doesnt properly show what you can do. The easiest way to get into the industry is doing environment art,tons of env. assets are needed to make game and its the best bet for getting your foot in the door. Also try to incorporate some next gen assests…
Hello, In my scene I got a blueprint script setup for easy placement of certain static meshes. Initially they were all placed as moveable until someone pointed out to me that they would not be baked properly if this was the case. I set the nodes in the blueprint script to static, as well as the spline and with that done…
For head lengths, it would be a good idea to hide the hat and the hair so that your measuring with the full head to get a more accurate measurement. I overlayed a diagram of 8 heads tall figure as a point of reference. (Scaled so that the head and facial features match your model) You're probably too far into the process…
Getting this party started at last, part two of my intro thread here. This is a somewhat random jumble of my work over the past several years. I've included a couple traditional media pieces in the album. Both the pen & ink and charcoal used photo reference; my illustration instructor Jim DeWildt used to say if you can…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…