Ok so this is an odd question I guess. To start with the obvious answer is very important, they are of course a necessary part of production now. BUT Is it not the end result and speed that's the most important thing to a studio? HP models are really only good for other artists to sit in a circle around. (though I guess…
There a lot of ways to do it. I imagine most artist decide the personality,history, race, appearance in short everything that makes the character be a living person/thing. Get reference, sketch out a few versions if needed. Draw the character in a few poses. If you don't do it already it's good habit to learn to draw your…
I am not a kid, I am in my mid 20's, I quit a partnership with a successful marketing company to go from making good money to living on savings to do what my passion is, and that is making games. I need a 3D Modeller and Level Designer to help out, I can only do so much. I am using Rapid Proto-typing to deliver a playeable…
So, I started this project a while ago: https://www.facebook.com/TouhouKart It's been making slow progress recently for a number of reasons, but progress is being made. In fact, the game is quite close to being ready for a demo release. The trouble is that the project has gone through two character modellers, one of whom…
Hi there ! I'm working with 3Ds Max 2012 and been making some models to use for Source Engine. I always had troubles with uv seams and after i found out about the viewport canvas tool, it was like freakin christmas to me :) . But now everytime after i got rid of the seams with using the Clone Tool in 3d viewport and after…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
i deinfalty use box modeling... or even the newer "plane modeling" (where you start with just one face and then extrude the edges) though there definatly are a lot of possibilities, you can model with nurbs, too, or just sculpt, whatever suits you in the situation you are in. (wouldnt make sense using splines for making…
Hi guys first of all I really appreciate for you helps. 1-I need some tutorial for learning ornamental modeling with Lovely MAYA. 2-what is best DCC for ornamental modeling? 3-what is best pipeline for ornamental modeling? Thanks in advance.
your 13 forget 'Pro modelling' you need to learn the basics, blender can facilitate that. while there are differences between the modelling tools you can learn the core skills of modelling in any of them. also photoshop isn't a modelling tool, its a texturing tool.
(not entirely sure if this is the right section, please move if i'm wrong) The end of the PSX (Playstation era) of 3D graphics holds a very special part in my memories and I am currently attempting to produce some assets that are faithful to the style and limitations of that time. I started getting interested in 3D…