Hi, I'm wondering what the issue is here and how I could fix it? I extruded the faces with the white coloration, when I delete and fill, and continue to do the same to the rest, it seems to reoccur or just stay the same. Thanks in advance
looks like enormous cost for lumen in this scene. You can toggle lumen by placing a post process volume in the scene, set the extent to be unbound, and then set the reflection and global illumination to none, rather than lumen. I dont have this project, but I am using lumen in my own projects and not seeing cost like that…
This discussion was created from comments split from: [Continuing] Random Modo Questions. (In the future, if it's a new question, just create a new topic. This will allow you to summarize your question in the title.)
Hi Polycount, Started this work in 2012, worked a bit on it than stopped. I decided to continue this work a bit more. Hope you recognize the dude. More stuff: https://www.artstation.com/artist/unforgiven
This is a spiritual continuation from this topic, to create an enemy for the german dude. I will still update that thread though, as weapons get finished, and so on. But without further ado, I present to you the meager beginnings of the highpoly model:
hello there! A while ago i was using cryengine 32bit for windows8 and it runs okay.I do wonder does cryengine64bit run on windows8 64bit at all or do i have to continue with the 32bit version?
Real updates will be coming soon! Working on this project on the side of day jobs/ other responsibilities has been a real challenge, but our ambition leads us to continue our efforts! We plan to finish this year so we can take off with our demo.
Hi everyone, I started learning Substance Designer myself and recently created a stained glass material. I'd like to hear some feedback on the final material and learn some possible ways for improvement. My intention was to create some beautiful blue-colored stained glass material with a unique pattern in Substance…
Cheap trick is to use container with the correct dimension and just append your model to it Use container to calibrate zbrush units and continue with your business