30%-50% extra is higher than I thought, I think I once read 10% but that does seem a bit slim in downtime allowance. I think in terms of overtime etc, we will probably work out an amount they want me to work per month based on their budget... I am thinking that it's probably going to be easiest to call this freelance, but…
Hi Greg, I want to say that there is not THE way to write code. Following is only how I'd write it to be safe. There are a bunch rules to keep in mind and a lot of case testing. For instance: never use the direct $ to retrieve a selection. That's so generic it can lead to many errors. Same goes for "Selection" collection.…
Edit: after find out that my import from a lowsub div level with perfect symmetry (export to obj. and import from older version) and transferring the data from an older version was still asymmetrics. I did clean up the 65k in maya but with welding border edges and vertex target operation. I now have a clean mesh. ( make…
Well, everything will end up triangulated in a game engine anyway, I always triangulate realtime in-game models as I work anyway for the reasons you say (definining shape/smoothing with optimal number of polys). The only reason you might not want to triangulate a low-poly model completely is if you're giving the model for…
A lot of the nodes and operations for the materials in unreal 3 or gears of war believe it or not are basically nothing more than texture editing operations made to the texture that could have just as easily been done in photoshop. I remember when I was brand new to Unreal and looking thru all the pre made materials, I was…
InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see. Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
Edit: hmm is there any way I can edit the thread title? I edited the title of the first post but that doesn't seem to do anything. Anyway... Here's another one, Parasoul this time. :) I tried to take into account a lot of the previous comments, such as not making the geometry in the feet too dense, avoiding skinny quads in…
Hello guys Edit: Problem solved, but still could need advice Im more into textures, but I modeled this sword here, and I came up to a couple of problems since school never teached me essential things back then in modeling. The problem is the handle/tsuba where I used the create polygon tool to make it. It was in cinema 4D,…