I'm all for formal traditional art training and then teaching yourself how the industry best exploits those talents. Once you have the art background its just a matter of learning to click a few buttons in a few different programs. It's easy for schools especially the condensed courses to get caught up in teaching only the…
It's funny i'm in the same boat here only in the opposite direction. I've spent 8 years using Maya straight and was pretty upset every time I opened up Max. Though over those years I developed a fast pace working speed in Maya. But soon came to notice that my body wasn't going to take it much more (soreness, pains) to…
Hello, I did it! :poly142: I'd like to share with you how I improved the export process from 3ds max to cryEngine. Also, with this trick you can improve many other...manual, time consuming things. The problem was that we had to export our models like 500 times per day, just to check how it looks inside the engine. To do it…
I recently got a Android phone so I've been trying out alot of apps. I really hate anything that uses a virtual d-pad/button overlay, unfortunately including all the classic games that you can play on emulators like NESoid. I just dont think that kind of control scheme is suitable for a device that doesn't have enough…
Hello, We are working on a game for the Microsoft XNA, Dream, Build Play contest (which ends on July 2). The game is currently about 80% finished. But all we have now is placeholder art and are in need of a complete art makeover. This game is mainly a top-down 2D scroller. Team name: AttnSpanGames Project name: HoneyComb…
Introduction Hi, Polycounters. MayaFPS is a plugin for Autodesk® Maya® which implements first person camera controls. The plugin allows controlling the perspective camera in Maya using traditional first person shooter controls (WASD for movement, mouse to look around). This is very useful and saves a lot of time for a lot…
I've never had training or mentorship as a character artist. There are a few key moments where I've improved though; video tutorials, going out of my comfort zone to learn more about software features (zbrush has a lot of buttons, use all of them), and seeing how other artists worked; either examining their work and…
The problem is that Physique was included in max with biped (Character Studio) back in version 2-3 (they here a bundled plug-in before that) and it was never kept up to date while biped was updated with features like prop bones. Physique just hasn't kept up and has trouble understanding the changes. Skin is better than…
@Mark Dygert you might want to give a try to KeyHydra, and I have to say I'm on the same boat here in keeping the defaults - not only because of software upgrades but also to be able to switch to any other machine in the studio without stumbling. But while I tend to keep the default shortcuts, I add to them quite a lot,…
Update! there's abit of re-structuring the code (hopefully I didn't messed it up somewhere). Pretty much tested on all situation and it looks like all works fine, if anyone find any strange behavior, please let me know. Hey monster, please take a look here. I've added the "Interactive mode" like what you suggested. You…