Hi guys, i'm totally newbie in the path, i'm following a vfx school and planning to aim at working for TV/film...but have some confusing about workflow between game and film, especially in modelling :sweat_smile: ....In my knowledge ( plz correct me if i'm wrong ): modelling for games tend to work with low-poly model…
Hi! I am a programmer who isn't very good at 3d modelling. I've been playing around with skeletal animation lately, and that generally requires a rigged model. Now, back in the day, I used to come to Polycount as a resource for MD3 models. These were Quake III custom models for use online, so that you could play matches as…
Hi everyone! I have a question. I'm 3d graphic for 4-5 years (I making lp models, hp models and other things that you can check on my portfolio) but I never made any good game art scene so I decided to make one in UDK. I found pretty good concept of office room in web and I will try to make it by myself. I hope you will…
Hello everyone. This is my first time posting here, even though I use to come here a lot. I'm pretty sure that what I'm going to ask you has been posted a thousand times yet, but I feel that I have to ask for your help right now. As you may know, VALVe introduced a "Steam Workshop" for TF2 modeling, and me and a friend…
That's very useful! Many of the models however are just floating all alone in space, does that mean they are modeled separately then attached later to make a complete model?