Everyone does weapons, if you want a portfolio to stand out from the rest I'd suggest something unique. That said I'm kind of struggling at the moment too. I just finished making a stylized shark recently and was thinking maybe my next piece could be based on an old pixel game or something (remade to modern standards obviously).
I think you are the only that is able to find a piece you like... chances are that you'll be scrolling through art for days though, until you can finally decide on something... that's what happens to me everytime... pinterest is a super awesome site for that, way better than google
Weapons are fine, theyre very aesthetic and challenging
For the concepts, and the link posted: Most of the concepts are bad. Real life objects are a lot more valuable as subject. First problem with concepts is, that often the person doing them has flawed artistic vision, and that will transfer over to your model. Yes you replicated it perfectly, but if the design is flawed, so is your end result.
One object on your desk has probably more thought and iteration going into it than all on that deviant frontpage. Those things are concepted, designed, engineered and produced. Form follows function there, unlike in concept art.
If you model a real life object, people can relate to it because they know it, they can see how well you represented it, it is usually not fundamentally flawed, you have more reference for it, it will have more detail and offer more challenge, and it has real world material definition. Also realistic modeling is the ladder to compare to and you likely need most in your portfolio, so better go with realistic subjects at best, but look what you already have and what you are missing id say
Replies
http://torvenius.deviantart.com/gallery/34209731/GUNZ-n-weapons
Weapons are fine, theyre very aesthetic and challenging
For the concepts, and the link posted: Most of the concepts are bad. Real life objects are a lot more valuable as subject. First problem with concepts is, that often the person doing them has flawed artistic vision, and that will transfer over to your model. Yes you replicated it perfectly, but if the design is flawed, so is your end result.
One object on your desk has probably more thought and iteration going into it than all on that deviant frontpage. Those things are concepted, designed, engineered and produced. Form follows function there, unlike in concept art.
If you model a real life object, people can relate to it because they know it, they can see how well you represented it, it is usually not fundamentally flawed, you have more reference for it, it will have more detail and offer more challenge, and it has real world material definition. Also realistic modeling is the ladder to compare to and you likely need most in your portfolio, so better go with realistic subjects at best, but look what you already have and what you are missing id say