Is unreal applying a tone mapper on textures by default ? Is this gonna affect how the basecolor is displayed in the engine or is it just affecting the unlit mode? I disabled all lights and post process. I ask this because slight differences in the base color can make a big difference in metallic props and i was wondering…
Whats up guys?! I'm trying to make a scratched, transparent plastic shader in Maya and I'm using the alShaders. I think I'm at a point where I'm overthinking it and I need community help to get back on the road. I created a transparent plastic material and have a 'scratchmap' inside my roughness for testing purposes. also…
1st off I'm using an ATI 9500, so I'm probably encountering problems not associated with with Maya, but the Video Card. Even so, all I want to do is apply a flat painted map to an object. The object is already UV Mapped. Everytime I get a Lambert Material, click on Color-File and select File in 2D Textures I end up with:…
So I'm pretty familiar with applying height maps on a single object, but I have no idea how to apply a height map to multiple objects that share the same uv map. Thanks in advance.
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
I've got a problem with a shadow of the box :/ As you see it looks like it's levitating but box sits perfectly on the ground, moreover this happens even if it's intersecting with ground. I have no idea what I'm doing wrong. I'm using 3DS Max 2014 and mentalray. Lighting is daylight system with mrSun and mrSky. Ground…
hi,i'm a noob here,been lurking around the forum for some time now and just recently bumped on something that have been made me feel hopeless... how do you guys make the normal map on the beautyshot looks so good?i try to use marmoset and yeah it was cool,but i can't export the animation into the program and i can't use…
Troll Hunter - my non-commercial game character fanart. The total polycount is 13.4 k triangles. It was important for me to work out the readability of the character in the game without lighting due to textures. All textures are made in substance painter using gradients. I hope you will enjoy.…
Hey all! I've been trying to figure out how to use a custom made AO map that I exported from Mudbox with my scene inside 3ds Max 2010. I'm not sure where I would use the tga inside the material editor. I've got my unwrap on diffuse color and my normal map on bump... where would AO go and what material type would I use? The…
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