Whats up guys?!
I'm trying to make a scratched, transparent plastic shader in Maya and I'm using the alShaders. I think I'm at a point where I'm overthinking it and I need community help to get back on the road.
I created a transparent plastic material and have a 'scratchmap' inside my roughness for testing purposes. also I'm using parts of that scratchmap as a bump map.
When you have a transparent plastic piece and it gets scratched, the scratches are getting that white, rough change. With deeper scratches, or cloudy scratch marks, the material changes to something similar to milk glass/frosted glass. How do I achieve that look?
Replies
Yup If you want this effect you might want to put your roughness map in your transmission roughness !
hf