Home Technical Talk

Arnold Renderer - Transparent Shader issue/question

Whats up guys?! 

I'm trying to make a scratched, transparent plastic shader in Maya and I'm using the alShaders. I think I'm at a point where I'm overthinking it and I need community help to get back on the road.

I created a transparent plastic material and have a 'scratchmap' inside my roughness for testing purposes. also I'm using parts of that scratchmap as a bump map. 

When you have a transparent plastic piece and it gets scratched, the scratches are getting that white, rough change. With deeper scratches, or cloudy scratch marks, the material changes to something similar to milk glass/frosted glass. How do I achieve that look? 

Is the right specular roughness map the way to go or do I need to introduce some kind of transmission roughness e.g. to achieve the desired look? Any tips?

Replies

Sign In or Register to comment.