i am in complete agreeance with Vig. i would recommend staying away from high intensity (colored or b/w) backgrounds for your renders. there is a lighting script on scriptspot ( http://www.scriptspot.com/scripts/web_upload/Alexandre%20OLIVEIRA/New%20E-light%202.0a.ms ) i use that script with a simple 3-point scheme and i…
Hey All, We have encountered an issue within Unreal while importing textures. Currently we are in the process of animating our dinosaur characters and bringing them into Unreal to test. Prior to importing the animated asset, textures were popping up just fine on the static object. The issue appears to specifically be with…
Hello Guys. I made a small plug-in for Maya 2018. It could probably be used for fast scene previews, getting the assets for presentations or just for having fun. You can see more on my youtube channel: https://www.youtube.com/watch?v=RkdEwxtP6mU. Any feedback about potential imrovements are welcomed. Btw, if You want to…
Hello, I am working on a character and completely new to marmoset and game art. I switched to marmoset 4, and I'm using the Raytracing tool. I'm struggling to understand it, and I can't find any tutorials that really help. I want my character to look realistic. I set my hair and skin to volumetric scattering and I turned…
Hi so I'm having trouble getting clean opacity masks and I cant find an option to have normal map default color to fill the spece where there is no info. I suspect there is some setting I'm missing or using wrong AA ir SuperSampler.
Hi All, Would anybody mind sharing their thoughts on what makes a good cloth shaders. I'm seeing some really nice cloth shaders on all these Next gen games, both in actual game and the promotional material. What would I need to recreate a good cloth look in mental ray, where I can use all the tricks possible ? I see a…
I am looking for opinions of experienced users: Would you say you can tell for example if a garment was made with marvellous designer or not? if a mountain range was made in blender or with world creator? if a texture was made with substance or 3d coat? etc. Is specific software very recognizable to you or would you say…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hi i'm working on my character's face recently and i've just started using mari for texturing.. before, i've been doing this like paint in mari export them, and check how it looks with maya arnord preview? it's just soo annoying :astonished: i'm thinking there should be better way to do this but i can't find one so .. is…