To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph. Currently I have to duplicate materials…
I have this scene of a landscape and I would like to share it. How can I share my Landscape scene and the landscape material. I have created in one package. There are also other materials in that package. Do i create a new package and only copy my landscape material? (UPK) So I need a upk (material and content) and UDK (my…
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
Share your Spotify playlists! There have been a lot of threads recently and hopefully this is looked at as "one to put them all together" instead of "another music thread". I also hope this doesn't cut out people who don't use spotify but honestly, it's free and easy. Just simply right-click on your playlist and click…
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
Hi we are creating a 2d anime something similar to avengers assemble 2d anime series.We are in need of 2d animation artists who can do 2d animations frame per frame animations.This is a good oppurtunity for freelancers who have 2d animation skills and also who can match the quality of our 2d animation video with avengers…
Here is the information pitch and concept art of the project. We can discuss more about it on my discord: Yunerineri Feel free to ask questions and get in touch, I would love to see your portfolios and talents to help on this incredible dev journey!…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
I was thinking about giving it a go, especially since you probably could also go the other way round and convert your vertex normals to hair guides (again), but I would have to lean heavily on ChatGPT or similar for it if I don't want it to take forever with my rudimentary knowledge base, and I don't know how we feel about…
Too bad those seem not to work on Photoshop 7 ... X( Would love to get some new cool brushes for organic skins other than the standard and the only ones i use sharp and soft edge brushes