Wanted to share the announcement for a project I've been in involved with at Vivaty called Vivaty Create. I'll let the press release give the specifics but if anyone has questions or feedback please let me know. Thanks. Vivaty is announcing Vivaty Create, the pilot phase of its new developer program. As we prepare to open…
I've created a couple different floor materials and tryed a new decoration. For some reason the furniture wood material looks great in darker areas and strange in illuminated areas. And there are a few inconsistent shadows courtesy of UE4 calculations. Critics welcome as always.
Tried the bridge in the past - but good point. I was as said above more thinking of the function of the xsi 'n' tool which sort of creates a polygon that snaps to edges as you drag it. Hard to explain exactly but pretty fast. Great replies though thanks!
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
I already have some pre-build skeleton, but I don't success to create myself the leg's orientation... I already give a look to the Maya documentation... with 3dsmax I easly create that stuff with : - I create a dummy, - Set his position and orientionon on the hip's bone, - create an Ik-chain on the hip and foot for…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
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