For a client we are in need for a freelance 3D artist to make a few visualisations for a video. More info about the project and payment will be provided in mail. Contact: roelbosschaart@gmail.com
i have a nvidia geforce gts 450, and im running windows 7 64 bit. i keep getting this error in maya 2011 64 bit. whats going on?! :( someone help please i really wanna see the bump map in the viewport
Hi guys!I'm having this issue where my God Rays aren't emanating for the sun, but from another random location.Does anyone know how to fix this issue? Here is an example of what I'm getting: And this is what I would like it to look like:
Hi everyone! Checking a lot of different artist works i see in many of them different effects. The one i really concern is this Looks like a camera effect or technically the RGB channel isn't in the same position. How you create that effect? Many artist use ToolBag to make the final screenshot of they models, maybe TookBag…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
I would like to create the following effect for a planar water object: Does anybody have ideas how to create those kind of flat white wave animations? My idea is 1) A plane with a blue texture 2) A second plane with the animated wave texture overlays it I would rather have some precdural shader doing the wave work, any…
So, Maya is just giving me this error message I have a nVidia 460 768mb. I've tried both the WHQL drivers and atm using th beta drivers. I'm using windows 7 x64. Any ideas? Or is it just or me to wait for a driver that support this?
Hey, just wanted to gather some feedback for this character. It is part of a custom character creator for UE4. It enables you to create a custom character like in many modern games (especially RPGs/MMORPGs). I am not completely happy with the result (e.g. the hair). But I think there are some things I dislike but cannot…
Hah, I was actually going to post about something like this, glad to see you're working on something for it. Although since it's faked with the shader, you're only going to be able to get so close, with Photoshop. A real depth pass would match the base render perfectly. Seems like there are still some limitations to this.