Hello, I am currently working on a uni project in which i want to create a landscape. I thought it would be great to learn how to make an auto-landscape material but I've come across with some issues. Some parameters I created in a function layer don't appear in my Landscape material Instance. I also created a distance…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
Just tested the mirroring script again, works great now. Thanks for the bug fix I'll donate tonight, that's a real help. I have a feature request, in the window that pops up with the X/Y offset half button, could we get a small button to the right that zeros out the value for X or Y independently. Often I will want to…
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
These live boolean tools are great, certainly. But, I'd say they're more suited to 3D print work and concepting. Creating production hard-surface assets in 3dsMax(for instance) is still going to be more efficient. No manual retopo step - which is a huge timesaver - and depending on what method you use you can derive…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
draw. I've learned that if I try to create something without a complete idea layed out in front of me, I'm lost and give up. Design what you want in pencil/pen/paint. If the concept is great, the 3D will be just as great. Creativity means to create, not duplicate. So try something a little different. Example: avoid…
I was similarly excited when I discovered the potential of the Crease tool but after messing with it I was only met with general disappointment. I don't think creasing can get you the look of your loop-supported model; there are differences between how edges average with supporting loops and how creased edges behave.…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…