Hey, I'm looking for a character artist and an animator for a small VR project. It's beneficial but not mandatory to know both disciplines. The project is created using UE4, so must know how to work with it. The theme is realistic, there will be a need for 2 main characters and 4 additional to make a crowd out of them, so…
I'm performing level design for a sound designer as part of his final year project at university to create audio for a short survival horror video game sequence. The environment itself is an abandoned underground bunker, one in which the protagonist finds themselves mysteriously entombed. The gameplay will be minimalistic…
"Some said this day would never come, what are they to say now?" http://www.vg247.com/2011/05/24/hell-freezes-pigs-fly-duke-nukem-forever-goes-gold/ And just to recap, a list of whats happened sense DNF was announced (slightly out of date): http://duke.a-13.net/ Some highlights include: * Every peer to peer file sharing…
I just recently obtained Substance Live to use for my texturing. Like any other programs I am trying to learn, the "technical" side was a bit confusing (at least for me). I just been watching the beginners tutorial on Allegorithmic's youtube channel to get myself acquainted with the program. My current workflow includes:…
Greetings! This year hosts the inaugural ReplayFX convention in Pittsburgh, Pennsylvania from July 30th-August 2nd, 2015. I'd like to invite the awesome and amazing community that is Polycount to take a look at our event, and encourage any and all artists and design teams to sign up for a space to display their amazing…
Whenever portfolio's showcase very small, simple items on their own, it seems kind of weak IMO. If they are small and simple maybe put them together in one image. For the window, I didn't know there were more objects included until clicking on it. You might want to show all of the items in the thumbnail. It will make the…
Johnathan Williams still has some public videos of his edge modeling and facial topology series from the late 2000's and early 2010's. This is fairly representative of how things were typically done prior to digital sculpting. At least for those using open source tools from the period. Tool sets do vary but a lot of the…
This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…
Thanks for sticking along, but feel free to take your time as well. It has improved between the chair and the table. You simply could have used a different texture resolution for the chair, but having two different chairs on one sheet is actually a good idea. It's hard to tell in case of the table itself because of the…
A handy tip would be to use a program like Daz3D for figure reference while sculpting in zB. Daz3D is a free program and very handy to have on an extra screen while you are sculpting as you can view the base figure from any angle. Like has been said its usually a good idea to include a turn around series of shots of your…