That is something totally new and could be really cool. There has been object paint in the ribbon modeling tools. It allows you to paint a series of objects on the surface of other objects. But it's clunky to setup, lacks a preview when you want to place just one and is more set up to paint a series of objects or randomly…
Next time around you can adjust the depth and offset in the collision properties, specifically for that collision piece, not the cloth. You might have been adjusting just the cloth? Which will stay on if you set a piece of cloth to a collision object then set it back to cloth. With it set back to cloth the properties are…
Ok finally a new release of TexTools with its own new thread. The former thread has really grown and I wanted to devote this release its own thread. This is now already the first anniversary of TexTools as its close to exactly 1 year ago since I started this project. What? A maxScript package shaped into a Photoshop alike…
Thanks for the feedback, I assume you mean the translation widget which is used to rotate/move/scale your mesh? I'll be the first to admit the translation widget is far from perfect, this is something we may look into improving in the future. For now, it may help to understand how it works a little better, here are a few…
Chances are I'm making things hard for myself lol, but thought I'd explain what I'm doing and then see what people say, I had some other threads on the topic and was reading this article:…
I'll answer some of your questions: 1) I don't have a moodboard or reference because I want to model the object first before I even start thinking about how to texture it. 2)Modularity: Since it ain't going to be exported to a game-engine I don't think that this is necessary. If I can't get the basics of how to model an…
Option 1: You can join the objects together and then break them off again. Advantage: The the standard materials are joined to the multi sub and the mat ID is changed automatically. Disadvantage: The joined objects will inherit the pivot of the object they are joined to. If this is a problem To get around this you probably…
For such a pretty "mid res" object it's definitely wouldn't be an issue to find distance after few tries. But since I often bake for lod02 and extremely low poly geo, sometimes grouped things into some kind of boxy shell with only silhouette having more or less enough vertexes that distance slider sometimes doesn't work.…
When you have an object selected and are editing its pivot (pivot editing mode) its possible to snap the pivot to the various components of its object. All the various snapping features work this way too, such as point, edge or snapping. I am discovering Image planes dont have any of the above features at all. Right now I…
Since Blender's radiosity code is long overdue for a rewrite and still stuck in the NAN age, I've written a little script that makes it possible to bake radiosity to a texture. The problem was that radiosity doesn't keep UV data and alters the mesh. Due to the floating point error the vertex coordinates don't stay the…