If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
So I have this And it looks like this, which looks great UV speaking. Though editing this via PS would be difficult so I usually unwrap in a less-than-optimal way with a lot more seams in the texture to make it work with photoshop editing and end up working a lot more to make the seams perfect (IE straightening the UV…
When drawing new polys onto a model using edit topolgy in zbrush some of the polys from the appended adaptive skin are flipped. Trying to use the model brush goes wrong because of this. Is there a way to flip single polys? Flip just seems to reverse the entire new part. Going into max to flp individual polys is always…
I was hoping to start the diffuse tonight but ran into a problem concerning my normal map. I was attempting to tweak it in photoshop, but when I saved as .tga and reapply to my model, it totally screws. I came to the conclusion it wasnt my edits causing the problem, so did a quick test save of the original normal map…
So in an effort to update my portfolio and find work, I started this apartment block of the future. It is meant to look cramped and industrial, as these modules are to solve a population problem rather then provide comfort. Anyway, I am at the point where I some new eyes might help. I am currently dabbling with UDK as well…
Hi; I have some simple meshes with vertex paint on it (colour and alpha). The problem is when I collapse the modificators and get simple edit poly and then select something then settings from polygon: vertex colors overwrite my painting!? Erase it? Im using only select & move tool (in my case A shortcut, I thought…
First thingThis is not face weighted normals - this is normals that have been edited. Face weighted normals are automatically weighted by face size (Maya does this by default) Second thing. Doing this and baking are not mutually exclusive Third thing Manually editing your normals is destructive and cannot reliably be…
I think I narrowed down the cause to the redraw function. Deleting and recreating that + button is what causing the crash. Why I'm not sure, but I think the easiest solution is to create that + button as the first button and then leave it alone in peace. https://pastebin.com/Xv1jB90U EDIT. For some reason, after restarting…
I typically just use the cage tools in xNormal if I need to use a cage, I've had nothing but trouble getting xNormal to not freak out with external cage files. This is a bit out of my wheelhouse, but I'm not sure that Edit Poly modifiers on top of your cage are a good idea. From what I understand, cages are totally…
I just want to jump in here and say about a month back, I had a hard time editing a double post it wouldn't even let me, there has been various double post problems since then. Now I am not experiencing anything like that now but i just wanted to say that happen and I was like damn I can't edit this post, I really didn't…