Hey! Art director from Impeller Studios here, I wanted to share some assets from our game, Starfighter Inc. that recently went live on Kickstarter. https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0 The game is a heavily narrative and combat based dog-fighting simulator using real science in our real…
Hello everyone here at polycount. For awhile now I've only looked at the amazing pieces here in these forums. Now, I can finally present the begins of my own. It is a great place to get brutal honest criticism and I hope none of you hold back. I am a student and have only begun the large exploration of creating complete…
So I am working on hacking my way through my first MaxScript and I have run into a road block that I thought some of you guys may be able to help me with. I am trying to create a script that will take my UVs and scale then reposition them into a defined section of the UV layout. For example, as I am making my modular…
Hey y'all! This is my first time posting a new topic, so I hope that you enjoy the content. The goal for this project was to create a "pretty corner" for a game environment pipeline. This includes creating a material pipeline that works well with both hero and modular props using material attributes, complex materials for…
Hello ! I'm planning to get on my very first environnement piece, in Unreal Engine 4. So I found my concept, but a the stage of the blockout, I'm wondering : what are terrain in video games made of ? I mean ... I doubt i'ts like a HUGE mesh with a 32k texture resolution on it, so how do I setup my terrain ? Are there a…
Hello We are a small indie team looking for an environment 3D artist to do some contract work for an upcoming
console/PC action RPG. The work consists
in creating some modular interior sets for dungeons and fantasy buildings,
based upon designs that will be provided by us. The style would be non photo
realistic and…
Hey everyone this is my first post on polycount and I wanted to share my progress with you guys. I noticed on my portfolio that I don’t have any props or sci-fi style assets, so I wanted to address that. I came across a really cool concept from Natural Selection 2 and wanted to give this one a shot. (Concept is the…
Ok, this is driving me nuts. I'll try and be as short and to the point as possible, while still hopefully giving enough info. I'm attempting to use a normalmap generated using xnormal in photoshop off a simple hand painted heightmap. The idea is to keep things modular, use 1 texture for a heap of details, cut and chop…
Latest Update "Scroll down for more." Introduction Hi Polycount! Welcome to the start of my environment thread. Over the next 10 weeks I will be posting my progress on my environment project. For this project I will be using the Unreal Engine 4 to layout and render my work. Throughout the course of this project I hope to…
Hey there. Deuces Mcgee here; and I'm looking for people in the line of modeling, texturing and rigging modular game models. I've been using Unity for roughly 2 years as a coder and am confident enough to start building prefabs for the market. I'm familiar with 3d modeling formats and have dabbled on and off in blender for…