Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.
Hey guys! I am a moderately experienced 3D artist, and I am planning on doing the new Artstation Challenge (whatever that topic will be) and I decided to try to tackle a 3D Environment. I have made environments at my work before, but not the full thing on my own. I am trying to do as much planning and prep work for the…
I'm trying to get a quick animation of a small plume of smoke like what I have here, and I'm happy with the shape but it comes out way too blocky and low-quality on render. Here it is in maya's viewport It's got a base resolution of 55 which I understand is low, so I would assume that's what is causing it to look so…
Hi everyone This is the prop #2 (of 3) that I submitted for this year's Artstation 3d prop design (rendered) challenge. This amazing Riflebow concept art is made by Alizé Giraud (https://www.artstation.com/zaink) for the previous concept art phase of this challenge. I deviated a little bit from the original concept art as…
Hello Everyone! Old topic, old issue, getting me crazy. I am modeling a house in Maya 2017 and I have been baking my textures with Arnold. Until yesterday, my bakings were perfectly fine until black seams started to show up on my final AO's and/or material bakes. I haven't changed baking settings but increase the AO a bit…
Well, using reverse-image-search on your reference, here's a video of the effect (at 8:50) https://www.youtube.com/watch?v=jdD8zDbp2Qo&t=530s This uses a mask inside the "portal" to blend with a cubemap, or if you want to get more advanced and have a "live" view of the next level then you can render the next level to an…
I haven't found any tuts on google or tgw/digituts, so I have come here looking for help. I haven't messed around at all with this so keep that in mind, this is mostly just to find out whats what. I just want to present this car I've been doing for a while nicely and work with the pipeline of getting stuff into an engine…
I think what Poir is getting at is that, the edges themselves don't have much to define them from the rest of the shape when you take a straight-on shot (what RTT does) of the tread there isn't much of a chance that it will pick up the inner sides of the tread. So it looks like one smooth surface. The only real reason you…
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…