Robert Briscoe's remake of the Dear Esther mod is really looking spectacular. Source has never looked this good! http://www.moddb.com/mods/dear-esther http://www.littlelostpoly.co.uk/devblog/
PROJECT Hi, My name is Sharif. Currently working on a proof of concept for mobile device using the unity engine. Essentially the proof of concept will showcase a playable basic version or early prototype for short. It will showcase what the end goal will look like towards an audience. So nothing special. Details about the…
When I painted and exported my model from Quixel with Arnold(sRGB) export setting, The look in Maya render much different with Quixel PBR render. Is there any specific lighting or shading sample that makes perfect matching of the look between these two application? I used Arnold standard shader with maps from Quixel export…
Hello! My name is Damon, Co-founder, acting producer and "visionary" of our little team. We are currently looking for an artist skilled in all areas from concept to completion. The game we have in mind is a futuristic, dystopian world ran more by corporations than government with a twist of fantasy (think Blade Runner…
Hey everyone Nano Tech is looking for a 3d artist and a person for level design! Were looking for lush outdoor/indoor models. Also we need outdoor/indoor maps. We need player models,guns,mercenaries,aliens,ect.. More info can be found on our website! We are located here: Nano Tech Home Please email us at:…
Designer is not a quick way to do things actually and final substance may be so complex you could hardly able to tweak anything in the beginning of the node flow. It's often like a house of cards. You touch something and it no more looks real. Especially with the scale of things since you may need to size in sync every…
I am building a platform for table top role playing games (ttrpg's) e.g. Dungeons and Dragons. Where a Games Master (GM) can build a world, lore, history, maps, and track campaigns throughout the world. I need help with the 3d assets for this. Also someone with marketing design skills and UI would be helpful. I am…
Hi there! We are a small comic/animation studio making a short film! This is for contract work on rigging the character, Marshal. Position: 3d Rigging artist that, can do a basic body mechanics rig and basic facial rig on a model that is fully done and textured for Maya. Length: Looking for a one month turnaround for rig.…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…