I'm creating an Overwatch parody and need one shot, that has a 3D, rotating gun. The model should be based on Mccree's pistol. I just need the gun well lit and rendered, with minimal background. I don't mind if the gun is made from scratch or sourced from an existing model, whichever is the best for a balance of…
I've tried all manner of color management configurations and formats but i cannot get maya to show me exactly what the image will look like when its saved. its infuriating. Here is a screen shot of the render window and the resulting .PNG (happens in jpg, maya iff, tiff formats also) file opened. Swapping around what is…
Hey fellas! I've been a long time lurker of the forums but this is my first time posting! just want to first say hello to ya'll I've come across this new course on Shading and rendering. It's by Chris Legaspi, the guy who runs Freshdesigner.com and writes for Imagine Fx. https://gum.co/shadingtechniques I just started the…
Hi Everyone!! We are excited to release this new DVD on 3ds Max 2011. Im sure many of you know the instructor (Michael McCarthy) and we would love a review or thoughts from those who have watched the video. Thanks for everyones support! More Info and a Video Sample Here: http://eat3d.com/3dsmax2011 In this DVD, Instructor…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
what im trying to do is bake movement for some physical attachments to weapons ive made for a game. the animations are pre-made using a gun mesh physiqued to dummies. The idea is that i would render the physical interaction for the attachments on the gun (like straps, clips etc) based on the animations i made previously,…
Is anyone here good at lighting setups in Unity? [11:49 PM] Trying to learn how to use Universal Render Pipeline and im in a situation where we are developing an AR game and we are looking at ways to help processing power. So naturally it would be wise to look into baked lightmaps. But it looks terrible. Anyone got time to…
Hi, I'm not very experienced with modelling and ran into a problem. Most of the time I can find fixes but this time I'm just clueless on what the issue is. I threw a quick physical sun and sky into the scene to check how my creature would look shaded and all of the shadows look off. I marked some of the spots on the second…
Hello fellow Polycounters, This fire extinguisher is a test project I've done to practice PBR texturing in Substance Painter. I've named it "The Elephant" :) I've put some effort into modeling to create a quite accurate representation of real-world fire extinguisher. It's not exact replica, some details were ommitted on…