Today I have some renders of assets I made for my upcoming game Metro Sim Hustle, aim to upload more soon thanks for taking https://store.steampowered.com/app/882250/Metro_Sim_Hustle/ Register Elevator Cab Hot dog machine Drinks Killer robot More drinks Big brother Filing cabinet Microwave Range Chair More drinks
Hey guys, just finished my demo reel for school. What an awesome year! Any critique and feedback would be awesome :) https://vimeo.com/48174887 In the reel I have a robot and gun and environment...which is pretty generalized, so from now on I will be focusing on modular environments and getting better at props. Edit: No…
hi I'm working on this character : http://greasymnky.files.wordpress.com/2010/04/npr_topo01.jpg I'm about to rig him, but I'm still not sure if the topology is ok for animation (is there enough divisions ? are they placed at the right place? ...) so I came here looking for advices :) here is the skeleton I would like to…
Hey everybody! First time posting here so we'll see how it goes. :) Just wanted to share some artwork that I've been working on for AirMech. It's an Action-RTS game with transforming robots! There's a lot that I want to share so I'll keep updating this page as I have more time. Hope you guys like them! :D
So our class was working in teams to create a mass effect scene. The environment artists also had two weeks to make some sort of robotic arm/device/droid thing and have it all rigged and animated. Here is what I did. Didn't really get a lot of time for animation but I got it done which is what really mattered.
Hey everyone! This is what I am working on at the moment. It's a traditional Japanese pagoda with a Howl's Moving Castle touch, with the addition of modern robotic legs. It will be fully modelled, UV'd and textured, then brought in to UE4 as an environmental asset in a scene. Here is the development progress so far. Let me…
Hello everyone , this is my first post. If i make something wrong please tell me. This is my Real-time character project, for learn more about ZModeler and test how make a bake for a character hi poly to a low poly. I read a lot of stuff from polycount comunity to make the bake , please feel free to coment :D
A recent personal Project I started. Using my own design I want to create a robotic creature that sneaks up on the player with speed and explodes. Currently have the low res done and starting to add detail to high res before I bring it to Zbrush. Plan on rigging and animating when finished. Let me know what you think!
When I think of 70s-80s science fiction I think about space, robots, crazy technology and bright color schemes. The first set of skins I'm attempting will embody this concept through line art featuring circuitry. This will be my first attempt at creating weapon skins and participating in a contest so please bear with me on…
Hi all, this is my first serious attempt at zbrush character modelling. I've learned a lot of zTools over the last couple days and I'm liking zbrush more and more. Also I'll keep this thread updated! Any feedback is appreciated. The awesome concept is by James McDonald. At this point I'm only focussing on the big guy, not…