Hey everyone! This is what I am working on at the moment. It's a traditional Japanese pagoda with a Howl's Moving Castle touch, with the addition of modern robotic legs.
It will be fully modelled, UV'd and textured, then brought in to UE4 as an environmental asset in a scene.
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Here is the development progress so far.
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Let me know what you think! I will be posting more updates as I go along.
Replies
Overall I'm digging the idea though. Keep at it. I'll definitely follow this one!
For the scaling, here is what I have so far for the environment. It's all scanned data from NASA maps and to scale to Japan's Lake Ashi and Mt. Fuji. I am still working on the environment, but the birds and torii gate should help make the pagodas look massive in comparison.
Here's a quick Painter test texture during the rebuilding process to see how the resolution is working.