Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
http://farm8.staticflickr.com/7237/7114801515_d526a68d0e_b.jpg 1.)*see pic above*I'm rather new to UDK, but not once have I opened a file of my scene and everything is where I left it. I used to get this error as seen in the link above, and continually get errors when trying to save, that there were files outside the…
we hate ... we like ... ??? new video "Heart Shaped Glasses" from his new album at youtube - http://www.youtube.com/watch?v=tROXY9Qfh4g His music seems more quite,...not the movies. http://www.marilynmanson.com/
Hey guys, been working on the textures for this rail turret thingy majigga and everything's going fine 'cept when I enable hardware shading in the viewport (to enable shadows) the S.I. map stops working with Xoliul's shader, was wondering whether anyone had come across this before and whether there was a way around it (If…
Hi, I have been heavily customising Maya over the last year or so and now I wanted to tweak the default Polygon Marking menu (Shift Right Click). Basically even though its already there at the bottom of the menu, I want to add the Quad Draw tool above the Multicut tool in the marking menu. I have managed to add the tool to…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
Hi all As homebrew DS applications start to appear everywhere I am more and more interested into trying this out. My problem is that I don't really know where to start even after quite some research on wiki pages and on coder's blogs. I don't plan to try and code anything myself, but I have seen many projects I would love…
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?