I have a couple things on the store. The first is an eye shader with parallax mapping that you can control the iris color, depth, and size with. These are exposed as material properties, so you just have to adjust a slider. You can also use your own textures. See the web player demo. Web Player Demo Asset Store Link The…
Hello Polycount! I am having an issue with 3DS Max and Maya's FBX exporting of stingray materials. It exports everything fine except it seems to be exporting Max and Maya internal cubemap files that it uses for viewport previewing of PBS'. It is exporting 3 textures in addition to the models textures. Here's a screenshot.…
Worth what they ask for it? How it's vs Substance tools ? Is its AI more helpful than Sampler one? I had it few years ago and hardly used it at all due to everything beeing a bit clunky , super slow and content aware fill which I used mostly was about same as in Photoshop really . Although real time preview was a plus .…
* 3ds Max preferred * low-mid poly models (4-6k) * diffuse / normal /specular textures * we will provide concept art * quick turnaround For more info, please send samples to: info@LazarettoGame.com Thanks!
I ask chatGPT for this . it tends to be just complimentary first but if asked to do more weighted response it gets more serious . Surprisingly it notices nuances you may miss . Especially if asked right questions like what cultural or time references it can see in the picture, art and details style etc . Surprisingly it…
Hello Freelancers! I am looking for a 3D modeller to create assets and a small arena themed around Star Wars. The level is for a VR game called "Blade & Sorcery". I want it to be in this style: https://sketchfab.com/3d-models/star-wars-galaxies-edge-jedha-virtual-tour-e42ac27e06d34cf89fffe5cc47b8c39f Here is a simple…
I used the same method and initially it looked like it will work but it all went out the window as soon as I mirror the 4 panels each with these 3 wave propeller shapes with symmetry, also I used the tetrahedron angle too of 109.471 which lined things up almost perfect but the pattern interlock didnt work. At the end of…
Hi! I have experience working on some AAA game titles as well as some mobile projects. I love to create cool detailed props and atmospheric environments as well as getting to know new CG stuff. My linkedin My Artstation gamewarming@gmail.com
Thank you for your feedback. As I said, although this particular scene is for test lighting, I can keep this in mind when making the actual levels for the game. There are some volumetric lights going on the window, but yeah, I can make it more obvious. Right now I am having some problems with the lights in Unity, but once…
Slightly OT: Besides I don't bother with chatbots they're dopey but however do think on the open source side of things like tool wise, Real-ESRGAN an upscaler might be a goer for my toolbox. Had initially found out about it from this bloke when he made imo fairly trippy fiberglass car - https://gamesartist.co.uk/citicar/