Don't worry about Texel density right now anyway because it doesn't technically exist unless there is a corresponding texture applied within 3d space. Texel density isn't going to be your problem for a bit. Focus on maximizing used space for the object. These are two different concepts and will confuse you a lot if you're…
Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
So I have been facing this problem lately: Given a fixed Texel Density, a modular piece doesn't quite fit on the texture. I know a few solutions at this point: 1. Stack some uv islands. (drawback: baking maps from high will be annoying) 2. Use a larger texture, then pack more than one object into it. (drawback: we have…
Consistent texel density is very important in most games, from most angles, most of the time. There are specific instances where it is less important, and rules can bend or even be broken, but one should definitely understand the main concepts of consistent texel density first and foremost. Specifically to this…
I understand how modular sets work. But what I’m confused about is the size some of them tend to be. I see some modular pieces, like a wall for example, that might be 4x4 meters. This maps a 2k texture nicely with a texel density of 5.12 per meter. But then I see some slightly taller. Or I see some like 3x4. Is there any…