Thank you for checking this out! I am looking for a 3D character artist to help me with a few assets for an animated series I've been trying to create. Based on the Ghostbusters series of media, this is being created in mind to be something similar to the Real Ghostbusters cartoon from the 80's. This is mainly meant to be…
Hi I want to create a button for blinn material using MEL. As you can see in the image. Just I want to add only blinn material rest off them I will create it by myself. Thanks
I got this toy noodle texture I wish to create but I have absolutely no Idea how to go about it. The physical properties are doable but how can I create an accurate representation of the surface in a normal map?
In this project i have created a Rural gas station set in the Arizona desert. The aim for this project is to improve my environment skills and scene lighting skills. I have a hybrid block out of the scene created and the basic look of the scene has been created but a lot of change is to come so i will be posting updates to…
Hi, this my first time posting here in Polycount, and my first time creating a set for dota2, it's also my first time creating anything in 3D so yeah.. im a total noob xD anyways im posting the concept of Dota 2 set that i will be creating so i could get some opinions and maybe some constructive criticism.
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…