Hello! I want to unwrap a location with a different scale of assets for URP with the same texel density. The location have walls of different shape and sizes (it is hard to apply modular system) what would be the best to unwrap? (i use Blender) Thank you!
Hello, not sure if this would be a better question to ask in the technical thread but say I have an animation of two characters interacting (like in a fight in Assassins Creed or the Arkham games), or a character interacting with a prop or piece of environment (like vaulting, climbing or picking up an item) how would I go…
Were having a problem when we try to rename a material and having the material stay associated with the object. For example, I rename the characters material to JimBob_D_Material. The material works on my version. I copy the fbx (and meta), the material (and meta), and the texture (and meta). Another person replaces his…
Hello guys, in our project, we have been able to achieve a maximum of 35 fps, even in a scene with nothing but a plane. We also went trough google results and forums and found out that it is possible to set 72 fps in a build, but failed to do so. We are using XR manager. Anyone managed to actually get 72 fps on oculus 2…
I made some progress today with tilebanks and a first map for the Cmd & Kill 32x32 pixel game The maps are edited in Tiled, I haven't programmed yet a parser for Unity but that will be soon on my todo list to load this map inside unity. Edit: Some rendering and unit movement tests And with gizmos inside Unity
Hi Polycount! I've been working on Rallygator for about year and half now pretty much by myself. I Though I might as well showcase it here as well, planing to keep updating this thread as the game progresses further. Rallygator is a physics based Adventure/racing/exploring game with a transforming car. Pretty much…
fixed this issue the solution was posted by Rodrigo G on the Unity forums put the script below on the camera if anyone finds themselves having the same issue basically turns off all cameras then turns on the player camera function FixedUpdate() { if (networkView.isMine) allCams = FindObjectsOfType(Camera); for (var cam :…
Hi
all, Happy 2019! I’m new here and I’d like some feedback on this model I made. It
was made as a learning experience, trying to get back into 3d art and I’d like
to know how to push the modelling, texturing and rendering further. Thank you.
Hi, everyone I'm new here and I wanna share with you my work on hair for the game character This hair I made from cards in Zbrush then I created 2 UV set (one for basic texture, one for shadow map) and did texturing in Zbrush and Photoshop. I also created vertex normal map to make them look like solid object. PS: The skin…