Hi, So I'm a first year undergraduate studying games art and design. I'm really interested in texture art and am entertaining the idea of studying it for a future career. Anywho, while I'm capable of modelling, I'm always WAAY to inpatient and just want to get to texturing. I was wondering if there was anyone who enjoys…
I've started creating some multi-image textures (for example, a 4x4 set of 16 textures crammed into 1 UV set) to use in UE4 particle systems. I'd also like to use them in Substance Designer, maybe as input to a Scatter node. For UE4 particle systems, this is pretty easy, using the SubUV feature. Does SD support something…
Hi all, atm i work at Urban Environment scene and finally i started texturing(didn't ever think that it's so time consuming to texture some props... about 4-5 days for this few props). I'v never made texturing work before(except 3DMotive contest), so any critics and advices would be great. Texture maps: Props in UDK mesh…
I wonder if any way exists In U4 for doing this? Not in run- time but rather like a special automatic first lod creating technique? I mean instead of doing typical height map based adaptive tessellation a special texture that could point where each new vertex should be spawned exactly. Its vertex ID /order and its relative…
I used mental ray. this is my scene . I dont understand when render to texture, my texture Complate Map is Black . this is texture when render complated :
I'm afraid so. An unwrap is just a way to tell your program to display what pixels on what part of your model. So if the seams don't align on the uv then that means the texture will no align on the model and thus show you an ugly seam. What a seamless or tiling texture lets you do is that it allows you to overlap geometry…
So I took the advice of others and started with something easier to help me learn texture mapping. The result was this 1024 x 512 texture and 80 polygons crate. Here is the finished texture. Earlier, I did a much worse paint job which I immediately scrapped (ewwww). I followed the tutorials found in the polycount wiki to…
Hey all! We have been busy adding more textures and improving the textures we have. We have also have a lot of freebies available if you haven't heard, feel free to check them out! Marble texture pack, includes 20 marble images, a nice selection of seamless included!: http://episcura.com/p/669_1b1b4061 Our Horror texture…
We are currently expanding our horse mobile game. We now require hand painted textures for our Arabian horse model. Job outline: 5 natural textures for the new Arabian horse breed. Along with 2 magical textures. The horse model and UVs already exist. This is purely a texturing job. Normal maps are not required, however all…