Hello! I am back. the character is all baked and optimized all that stuff. Now i'm working on the black and white handpainting! Would love any feedback! I reshaped the face more so he's less flat but unfortunately to stick to the class schedule did not have time to fix the back armor/leather thing.
Hello everyone, My name is Anna and I have been working a a freelance concept artist for a year now. You can find my portfolio here: https://www.artstation.com/awaiq I am open for new experiences.
Hello! I'm the character artist for the Pounce team, since we're looking to polish the game further I'd like to showcase our cat for some feedback. Primarily we're looking to improve the texture of the cat, and add some fur on the cat, have not decided what method to use to add fur as I am quite inexperienced with groom so…
Hello, i have a wierd problem with vertex color that i have never had before. I'm using 3dmax 2022 and i'm using ornatrix, so.. when i have the hair done, ornatrix always generate a vertex color for the flow i activate vertex color property in the viewport and it's white even if i apply some data channel looks totally…
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
Hello, I am pretty new to these two software and would search for private lessons on Blender or Clo3D to build up a portfolio in 3D Fashion. If there are pros who do lessons, please write to me and let me know if you give such lessons. thanks
Hello When baking a curvature map, artifacts appearSomething similar to polygons This happens both when baking from a mesh and when generating from a normal map I bake it in substance painter Does anyone know how to fix this? Thank you!
Hello everyone! This is my recent artwork, an original realtime design created during Igor Catto’s course of realtime characters at the ICS school. It was an incredible experience being able to learn with Igor and having his guidance throughout the entire process. I was responsible for all aspects of the character…